Mr. Redeker's Wiki

 

Technology Implimentation

Page history last edited by Mr Redeker 3 mos ago

Introduce qualifications:

  • Educational Technology Specialist Certification
  • District Rep on the BOCES  Emerging Technology Group 2 years
  • TELL  (Technology Enhancing Literacy Learning) "Futurist strain" member 2009

 

This is how I explained the year's plan to Jane -

 

 

CJ Hooker Technology integration plan 2009-2010 school year:

 

During the 9th period literacy period, CJH will also have a section of “literacy 2.0.”  Literacy 2.0 pertains to technological literacy – a program meant to teach fundamental technology skills, incorporate higher level thinking skills, problem solving, and web 2.0 and 3.0 programs (such as Active Worlds, Moodle, Blogging, Web development, advanced PowerPoint, etc.).  Student groups will be taught fundamentals and course content will increase in complexity throughout the school year.  Student groups will rotate through on a schedule (yet to be determined) so that many students have an opportunity to become more technologically literate. 

 

On opposite days of the student sections, I will spend time working with teachers as an embedded professional developer in the school.  I will work with teachers who have taken in-services in SMARTBoard, FrontPage, and other computer programs in order to continue development beyond the traditional after school in-service block.  New programs like Moodle will get continual support in this manner as well as I will work to build projects, assignments, and lessons using all of the technological resources we have in the school.  

 

 

ISTE  NETS  Standards for Students and Teachers covered pertaining to the CJH  Student Technology Checklist incorporate within the Goshen Technology Plan and the explanations I listed below in the teachers section.

 

 

 

 

 

Nets for students 2007

ISTE's National Educational Technology Standards for Students (2007) help students prepare to work, live, and contribute to the social and civic fabric of their communities. 

The new standards identify several higher-order thinking skills and digital citizenship as critical for students to learn effectively for a lifetime and live productively in our emerging global society.

 

1. Creativity and Innovation
 

Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:

 
a. apply existing knowledge to generate new ideas, products, or processes.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.
2. Communication and Collaboration
 

Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students:

 
a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
b. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
c. develop cultural understanding and global awareness by engaging with learners of other cultures.
d. contribute to project teams to produce original works or solve problems.
3. Research and Information Fluency
 

Students apply digital tools to gather, evaluate, and use information. Students:

 
a. plan strategies to guide inquiry.
b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
d. process data and report results.
4. Critical Thinking, Problem Solving, and Decision Making
 

Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:

 
a. identify and define authentic problems and significant questions for investigation.
b. plan and manage activities to develop a solution or complete a project.
c. collect and analyze data to identify solutions and/or make informed decisions.
d. use multiple processes and diverse perspectives to explore alternative solutions.
5. Digital Citizenship
  Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
 
a. advocate and practice safe, legal, and responsible use of information and technology.
b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
c. demonstrate personal responsibility for lifelong learning.
d. exhibit leadership for digital citizenship.
6. Technology Operations and Concepts
  Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
 
a. understand and use technology systems.
b. select and use applications effectively and productively.
c. troubleshoot systems and applications.
d. transfer current knowledge to learning of new technologies.

 

NETS for Teachers

 

 

 

1. Facilitate and Inspire Student Learning and Creativity

Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments. Teachers:

a. promote, support, and model creative and innovative thinking and inventiveness. Develop comfort with real world technology skills to be demonstrated in the classroom
b. engage students in exploring real-world issues and solving authentic problems using digital tools and resources. Search engines and digital referencing to answer problems
c. promote student reflection using collaborative tools to reveal and clarify students' conceptual understanding and thinking, planning, and creative processes. Use digital programming to allow students to respond, create, etc
d.

model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments.

E-mail, chat, SKYPE, videoconferencing, web conferencing / online meetings

2. Design and Develop Digital-Age Learning Experiences and Assessments

Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S. Teachers:

a.

design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity.

SMART  Board, Frontpage, Moodle, blogs, wikis, Google Earth, video publishing, video storyboards, etc
b. develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress. Moodle, homework submissions via Frontpage, etc
c. customize and personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. Differentiate instruction via technological programs, assignments, and options for submitting work
d.

provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching.

 

3. Model Digital-Age Work and Learning

Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers:

a. demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations. Establish basic understanding of technology basic to teachers and familiar to students.
b.

collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation.

 
c. communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats. E-mail, blogging, wikis, digital publishing, Moodle
d.

model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning.

 
     

4. Promote and Model Digital Citizenship and Responsibility

Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices. Teachers:

a.

advocate, model, and teach safe, legal, and ethical use of digital information and technology, including respect for copyright, intellectual property, and the appropriate documentation of sources.

Discuss current issues in technology.  Understand issues within social networking sites, copyright laws, etc
b. address the diverse needs of all learners by using learner-centered strategies providing equitable access to appropriate digital tools and resources. Allow for ample time when completing digital projects in order to allot equitable work time
c.

promote and model digital etiquette and responsible social interactions related to the use of technology and information.

 
d.

develop and model cultural understanding and global awareness by engaging with colleagues and students of other cultures using digital-age communication and collaboration tools.

 

5. Engage in Professional Growth and Leadership

Teachers continuously improve their professional practice, model lifelong learning, and exhibit leadership in their school and professional community by promoting and demonstrating the effective use of digital tools and resources. Teachers:

a.

participate in local and global learning communities to explore creative applications of technology to improve student learning.

Collaborate in professional blogs, discussion boards, online meetings, etc
b.

exhibit leadership by demonstrating a vision of technology infusion, participating in shared decision making and community building, and developing the leadership and technology skills of others.

Collaborate with colleagues in Goshen to work across contents in order to build diverse digital projects
c.

evaluate and reflect on current research and professional practice on a regular basis to make effective use of existing and emerging digital tools and resources in support of student learning.

 
d.

contribute to the effectiveness, vitality, and self-renewal of the teaching profession and of their school and community.

 

Comments (0)

You don't have permission to comment on this page.